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About this game
classroom
The Classrooms is a procedural, thwarted space, discovery-based, survival horror game. In 1996, Robert Chen travels to a newly convicted local public school with his VHS camera to investigate the disappearances of several students, including his sister. However, shortly after entering the school building, he finds himself lost in a seemingly endless maze of halls and classrooms. Discover the contents of a tape he left behind. Explore the classrooms and discover the various anomalies they contain; from malicious entities to harmless oddities. Remember, the situation is different every time you play the game, so the material you find will be unique.
Procedural World
The world of The Classrooms is completely procedural, and every time you play it, it’s different. Billions of possible layouts and procedural elements ensure a constantly surprising gaming experience.
entity
Be aware of the various entities residing in the classroom world. These entities range from harmless to extremely dangerous, and a thorough investigation of their various properties is crucial for survival. Each entity possesses a profound and unique set of mechanisms that distinguish it from all other entities.
feature
- Near-field voice: Sound from input devices can affect the game world. Shouting loudly might reveal your location to certain entities, but you can perhaps use your voice to your advantage.
- Inventory: Find and use various types of items, journal entries, keys, and equipment. The items you can use may differ from those available to others.
- Entities: Discover the unique mechanisms of each entity and survive.
Development Roadmap
We are committed to improving the game in both breadth and depth. The procedural level will provide more detail and combinations, and new anomalies and entities will be added as development continues. This will allow for many new game situations. Our primary focus at present is:
- New Entity
- New anomalous objects
- Improved program generation
- New level
- New story elements
- Improved gameplay
- Language localization
AI-generated content disclosure
The developers described how they used AI-generated content in their game as follows:
Some of the 2D art and music in The Classrooms were originally created with the help of AI tools, not as a replacement for artists, but to get the uncanny, slightly “off” look of AI-generated content. This was intentional, as it reflects the kind of strange content the Superstructure itself would make.
Our goal has always been to evoke that uneasy and almost-familiar feeling. To build on this while moving away from AI, we are now trying approaches like fan art contests to gradually replace this content, while still preserving this unique aesthetic.
For video and music production, we plan to collaborate with real people, though budget and scheduling mean this will take time. Our focus remains the development of The Classrooms, with Multiplayer being our current priority. Putting too much time into polishing these other areas right now could risk delaying such highly anticipated features.
Adult content description
The developer describes the content as follows:
Violent bloody deaths caused by entities
System Requirements
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- Requires a 64-bit processor and operating system.
- operating system:Windows 10 or Higher
- processor:Intel i5 2.6Ghz or AMD equivalent
- Memory:8 GB RAM
- Graphics card:GeForce GTX 1050 Ti or AMD equivalent minimum 4GB VRAM
- DirectX version:11
- Storage space:Requires 12 GB of available space
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- Requires a 64-bit processor and operating system.
- operating system:Windows 10 or Higher
- processor:Intel i7 3Ghz or AMD equivalent
- Memory:16 GB RAM
- Graphics card:Nvidia GTX 1070 8GB VRAM or higher
- DirectX version:11
- Storage space:Requires 12 GB of available space
- Notes:More advanced graphics options available for those with higher end machines (ie RTX)





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